![]() ![]() Battles in SteamWorld Quest are also generally on the long, slow side, so there's plenty of opportunity to set up these big combo hits. This explanation might sound more complicated than the game actually is-after a couple of battles the flow of gameplay becomes second nature, and the real fun of the game is setting up powerful combos by balancing your steam point usage. You'll charge steam points by using basic cards, so you'll want to keep an eye on your reserve throughout the battle and plan your big hits accordingly. Your cards are divided into two categories: basic cards, which include standard attacks and buffs, and skill cards, which are more powerful but require steam points. ![]() Early on in the game your options are small, but soon enough you'll find dozens of cards with special effects or more unique uses, and it's always satisfying to pull off a powerful string of attacks. Thanks to the low count of cards in your deck (24 cards max) there isn't as much micromanaging as you might normally expect from a card-based game, and the developers have done an excellent job of easing players into the experience while leaving room for more advanced techniques.Īnd once you have a handle on those techniques, the gameplay really clicks. The random nature of drawing cards to your hand each turn adds just the right amount of excitement to each battle, plus you can discard and redraw two cards each turn if you're looking for the right combo. Alternatively, some cards gain special bonuses if another character acts before they are played, so there's always some variety in how to attack depending on the cards in your hand. ![]() Each character doesn't need to attack on every turn, and in fact using three cards from the same character in one turn will activate a special attack at the end. On your turn you choose three cards to play, and speed isn't a concern here-you'll always act before the enemies do, so you can plan ahead on healing, blocking, or inhibiting their attacks in some way. It helps that the deck is kept small-you'll choose up to eight cards for each character in your party and these are shuffled into the deck and randomly drawn during battle. The core of the game is the card-based battle system, but don't worry if typical card-based video games aren't your thing, the system in SteamWorld Quest isn't nearly as complicated as it might look initially. The save-the-day plotline might not be terribly complex but the personality of the characters and the game's sense of humor are more than enough to build an engaging story about true heroism. The characters are wonderfully (excuse the pun) fleshed out to give them charming quirks as well as room to develop over the course of the adventure, and it's easy to care for this ragtag band of heroes. It wouldn't be an RPG without an epic story, and the writing here is far richer than any previous SteamWorld game. When mysterious attackers assault her village, she steps up to save the day, alongside her trusted alchemist friend Copernica and the somewhat surly homebody Galleo, and from there the three set off on a grand adventure. Our protagonist is Armilly, a grocer's daughter who dreams of being a great hero like the legendary Gilgamech. ![]() SteamWorld Quest trades the sci-fi focus of robots and laser guns for a classic swords and sorcery setting (though the characters, of course, are still robots). ![]()
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